SPRING 2026
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.
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Original CHARACTERS Saved Nina's art
Digital
Digital Painting
Illustration
Nina spent years drawing other people's characters to build a following, until it started killing her creativity and she built a world entirely her own.
Vossa Dova MaKes LOW POLY FEEL COZY
Animation
3D
Digital
Alex Vargas built a world out of limitations, and made it somewhere you'd actually want to live.
Danielle didn’t want to be a designer
Design
Branding
Digital
Danielle Taylor didn't want to study graphic design. She wanted fine arts, and when her parents pointed her elsewhere, she spent her freshman year of college with a grudge against the whole field and no particular desire to lose it.
Original CHARACTERS Saved Nina's art
Digital
Digital Painting
Illustration
Nina spent years drawing other people's characters to build a following, until it started killing her creativity and she built a world entirely her own.
Vossa Dova MaKes LOW POLY FEEL COZY
Animation
3D
Digital
Alex Vargas built a world out of limitations, and made it somewhere you'd actually want to live.
Sketchbooks Built Ryan Pallett's Career
Illustration
Drawing
Sketch Book
His sketchbook is what led him to work as a concept artist for clients like Riot, DreamWorks, and others over the past six years.
DSGN VERSE creates despite the feed
Design
Branding
Digital
DSGN VERSE’s failed pieces stay on his feed. He keeps them there as punishment for having forced a design when nothing had clicked.
Stephen Works Against the Camera
Photography
Stephen Lladones shoots against the camera, using shutter drag to pull motion back into a medium engineered to remove it, turning the streets of Macau into streaks of neon and held light while keeping something still at the center.
Sketchbooks Built Ryan Pallett's Career
Illustration
Drawing
Sketch Book
His sketchbook is what led him to work as a concept artist for clients like Riot, DreamWorks, and others over the past six years.
DSGN VERSE creates despite the feed
Design
Branding
Digital
DSGN VERSE’s failed pieces stay on his feed. He keeps them there as punishment for having forced a design when nothing had clicked.
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4.30.26
13 ARTISTS
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.


In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.















