SPRING 2026
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.
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How Kelly Pringle Found Her Style Through Cats
Traditional Art
Illustration
Painting
The Florida illustrator who came up in 2D animation, found her style in vintage Japanese cat illustration, and has been building toward the Kelly Pringle Cat Empire ever since.
Carolina Wants You to Meet Pez
Design
3D
The Puerto Rican-Mexican collectible designer and art toy creator who built a thesis around a doodle, left a styling career to make art full time, and is about to introduce Pez to the world.
The Invisible Process of Sam Hox
Digital
Motion Design
Branding
Design
Sam Hox's clients see three pitches. They never see the ten or twenty that came before them. By the time a mood board lands in front of a client, Sam has already done real design work inside it.
How Kelly Pringle Found Her Style Through Cats
Traditional Art
Illustration
Painting
The Florida illustrator who came up in 2D animation, found her style in vintage Japanese cat illustration, and has been building toward the Kelly Pringle Cat Empire ever since.
Carolina Wants You to Meet Pez
Design
3D
The Puerto Rican-Mexican collectible designer and art toy creator who built a thesis around a doodle, left a styling career to make art full time, and is about to introduce Pez to the world.
Vossa Dova MaKes LOW POLY FEEL COZY
Animation
3D
Digital
Alex Vargas built a world out of limitations, and made it somewhere you'd actually want to live.
Danielle didn’t want to be a designer
Design
Branding
Digital
Danielle Taylor didn't want to study graphic design. She wanted fine arts, and when her parents pointed her elsewhere, she spent her freshman year of college with a grudge against the whole field and no particular desire to lose it.
David doesn’t need to experiment
Design
Branding
Digital
Motion Design
David Momodu is a brand identity designer and poster artist based in Lagos. His work arrives fully formed before he opens the software.
Vossa Dova MaKes LOW POLY FEEL COZY
Animation
3D
Digital
Alex Vargas built a world out of limitations, and made it somewhere you'd actually want to live.
Danielle didn’t want to be a designer
Design
Branding
Digital
Danielle Taylor didn't want to study graphic design. She wanted fine arts, and when her parents pointed her elsewhere, she spent her freshman year of college with a grudge against the whole field and no particular desire to lose it.
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4.30.26
13 ARTISTS
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.


In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.















