SPRING 2026

How real creatives Make their mark

In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.

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Galina Paints What She Never Got to Feel

Painting

Galina, a 24-year-old painter based in Saint Petersburg, draws from her difficult childhood and paints emotions she never got to have.

Genesis Bullets is Graphic Design

Digital
Design

In a generation that has decided not caring is the cool position, Genesis Bullets is making loud, grain-heavy work that says otherwise.

Anse Makes the Screen Feel Ephemeral

Digital
Design

At seventeen, Anse is building a design practice out of grain, memory, and everything she photographs on the way to somewhere else.

Why Nathan Treats Art Like Blue-Collar Work

Digital Painting
Drawing
Portraits

Nathan approaches art with a blue-collar mindset, focused on doing the work well. His illustrations come from real places and careful decisions, not forced meaning.

Galina Paints What She Never Got to Feel

Painting

Galina, a 24-year-old painter based in Saint Petersburg, draws from her difficult childhood and paints emotions she never got to have.

Genesis Bullets is Graphic Design

Digital
Design

In a generation that has decided not caring is the cool position, Genesis Bullets is making loud, grain-heavy work that says otherwise.

Anse Makes the Screen Feel Ephemeral

Digital
Design

At seventeen, Anse is building a design practice out of grain, memory, and everything she photographs on the way to somewhere else.

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Toob’s Case Against Photorealism

Digital
Portraits
Animation
2D

Nicholas Cunningham Knows the Joke Only Works If You Commit to It

Digital
Animation

Why Haekal is Drawn to the Unsettling

Traditional Art
Digital Painting
Drawing

Why Lorry Barbedette Put Screens Somewhere They Don’t Belong

Digital
Video Jockey
Motion Design

Toob’s Case Against Photorealism

Digital
Portraits
Animation
2D

Everyone else is chasing perfection. The Dutch animator thinks that's exactly the problem.

Nicholas Cunningham Knows the Joke Only Works If You Commit to It

Digital
Animation

Nicholas Cunningham builds comical animations that feel straight out of early YouTube, where personality mattered more than perfection and timing was everything. What looks simple on the surface is backed by discipline, repetition, and a commitment to just keep posting.

Why Haekal is Drawn to the Unsettling

Traditional Art
Digital Painting
Drawing

From dinosaur documentaries to psychologically charged creature design, Haekal’s work evolved into something darker and more deliberate. His art proves that fear and fascination often live side by side.

Why Lorry Barbedette Put Screens Somewhere They Don’t Belong

Digital
Video Jockey
Motion Design

Screens are designed to dominate cities, not disappear into forests. In this interview, Lorry Barbedette explains why he took a medium built for control and visibility and placed it somewhere it feels out of place.

Toob’s Case Against Photorealism

Digital
Portraits
Animation
2D

Everyone else is chasing perfection. The Dutch animator thinks that's exactly the problem.

Nicholas Cunningham Knows the Joke Only Works If You Commit to It

Digital
Animation

Nicholas Cunningham builds comical animations that feel straight out of early YouTube, where personality mattered more than perfection and timing was everything. What looks simple on the surface is backed by discipline, repetition, and a commitment to just keep posting.

Why Haekal is Drawn to the Unsettling

Traditional Art
Digital Painting
Drawing

From dinosaur documentaries to psychologically charged creature design, Haekal’s work evolved into something darker and more deliberate. His art proves that fear and fascination often live side by side.

SEE MORE

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4.30.26

13 ARTISTS

How real creatives Make their mark

In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.

In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.

How real creatives make their mark

Copyright © 2026 Veros LLC. All rights reserved.

Copyright © 2026 Veros LLC. All rights reserved.

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