SPRING 2026
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.
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Why Nathan Treats Art Like Blue-Collar Work
Digital Painting
Drawing
Portraits
Nathan approaches art with a blue-collar mindset, focused on doing the work well. His illustrations come from real places and careful decisions, not forced meaning.
Toob’s Case Against Photorealism
Digital
Portraits
Animation
2D
Everyone else is chasing perfection. The Dutch animator thinks that's exactly the problem.
Nicholas Cunningham Knows the Joke Only Works If You Commit to It
Digital
Animation
Nicholas Cunningham builds comical animations that feel straight out of early YouTube, where personality mattered more than perfection and timing was everything. What looks simple on the surface is backed by discipline, repetition, and a commitment to just keep posting.
Why Nathan Treats Art Like Blue-Collar Work
Digital Painting
Drawing
Portraits
Nathan approaches art with a blue-collar mindset, focused on doing the work well. His illustrations come from real places and careful decisions, not forced meaning.
Toob’s Case Against Photorealism
Digital
Portraits
Animation
2D
Everyone else is chasing perfection. The Dutch animator thinks that's exactly the problem.
Nicholas Cunningham Knows the Joke Only Works If You Commit to It
Digital
Animation
Nicholas Cunningham builds comical animations that feel straight out of early YouTube, where personality mattered more than perfection and timing was everything. What looks simple on the surface is backed by discipline, repetition, and a commitment to just keep posting.
Why Lorry Barbedette Put Screens Somewhere They Don’t Belong
Digital
Video Jockey
Motion Design
Screens are designed to dominate cities, not disappear into forests. In this interview, Lorry Barbedette explains why he took a medium built for control and visibility and placed it somewhere it feels out of place.
Why Robbie Quit Digital Art and Went Traditional
Traditional Art
Drawing
Sketch Book
After burning out on digital art, Robbie stepped away from the screen and rebuilt his practice through traditional materials. With merely paper and colored pencils, Robbie has ventured into a stripped back style filled with muted palettes and animal subjects.
Victor Escudero on Why Imperfection Is the Point
Digital Painting
Illustration
Design
Victor Escudero, better known as itsvimart online, stepped into the professional art world eight years ago. Since then, he’s taken on roles from freelance illustrator to Art Director at Nostalgix TCG, created cover art for bbno$ and Ironmouse, all while building a multi-style portfolio online.
Why Lorry Barbedette Put Screens Somewhere They Don’t Belong
Digital
Video Jockey
Motion Design
Screens are designed to dominate cities, not disappear into forests. In this interview, Lorry Barbedette explains why he took a medium built for control and visibility and placed it somewhere it feels out of place.
Why Robbie Quit Digital Art and Went Traditional
Traditional Art
Drawing
Sketch Book
After burning out on digital art, Robbie stepped away from the screen and rebuilt his practice through traditional materials. With merely paper and colored pencils, Robbie has ventured into a stripped back style filled with muted palettes and animal subjects.
Victor Escudero on Why Imperfection Is the Point
Digital Painting
Illustration
Design
Victor Escudero, better known as itsvimart online, stepped into the professional art world eight years ago. Since then, he’s taken on roles from freelance illustrator to Art Director at Nostalgix TCG, created cover art for bbno$ and Ironmouse, all while building a multi-style portfolio online.
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4.30.26
13 ARTISTS
How real creatives Make their mark
In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.




In this Spring 2026 issue, we set out to understand how real creatives actually make their mark, not just the finished work, but the path behind it. Across illustrators, 3D animators, graphic designers, sculptors, and photographers, this issue focuses on the real stories, decisions, struggles, and obsessions that shaped their creative voice. Some built careers, while others built practices outside of their day jobs, but all of them found a way to leave a mark that is entirely their own. This issue is about the process of becoming, not just the work, but the person behind it.















